Brainchild

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Brainchild is a Level 11 creature, with Armor Class 30 and 200 hit points. A brainchild is a living urban legend that manifests from the collective fears of a community, shifting its form and powers to match the expectations of its victims.

Brainchild, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Universal Language. Anything spoken by the brainchild is perceived by the listener in its native language. Urban Legend. A brainchild is sustained only by the reputation that precedes them. Mindless creatures are immune to a brainchild and can't perceive them. The brainchild's size, features, and items, as well as the appearance of their attacks, match what the foes perceiving them expect. If foes expect to see different things, the brainchild chooses which to manifest. If any creature that can perceive the brainchild believes the brainchild has one of the abilities below, the brainchild has that ability. A creature can Seek or Sense Motive (against the brainchild's Deception DC) to attempt to disbelieve an individual ability. If at any point no creature perceiving the brainchild believes in the ability, the brainchild loses that ability immediately. If foes expect different particulars, such as one believing the brainchild is immune to fire and another believing they're immune to divinations, the brainchild chooses one to have. - Tremorsense (imprecise) 100 feet - Immunity to one damage type, magic school, or condition - Weakness 10 to one damage type other than mental - Resistance 10 to physical damage, with an exception for either cold iron or silver - Frightful Presence (aura, emotion, fear, mental) 100 feet, DC 28 - 1d6 Extra Damage on Strikes, of a type one foe believes in - Additional Spells Phantom Pain and Shadow Blast at 6th rank Persistence of Memory (illusion, mental, occult). When a brainchild is destroyed, it returns if anyone still fully believes it exists, re-forming within 100 feet of any believer after 2d4 days.

Common Questions

How much HP does a Brainchild have?

200 hit points.

What level is a Brainchild?

Level 11.

What is a Brainchild's Armor Class?

AC 30.

How fast can a Brainchild move?

Speed 30 ft., fly 30 ft.

Use Brainchild at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Brainchild into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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