Bythos

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Bythos is a Level 16 creature, with Armor Class 39 and 245 hit points. The bythos is a powerful planar monitor tasked with maintaining the chronological integrity of the multiverse.

Bythos, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Hit Points: 245 (regeneration 15 (deactivated by spirit)) Saving Throws: +1 status to all saves vs. magic Envisioning. When a bythos conveys information, it does so wordlessly through psychic projections. This acts as Telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language. The meaning to non-aeons can be vague and is often mysterious. A bythos can use this ability to communicate flawlessly with any other aeon on the same plane. +1 Status to All Saves vs. Magic Regeneration 15 (Deactivated by Spirit). This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4. Confusing Gaze (aura, divine, emotion, incapacitation, mental, visual). 30 feet. A creature that ends its turn in the aura must attempt a DC 34 Will save. If it fails, it's Confused for 1 round (or 1d4 rounds on a critical failure). Temporal Reversion (free action) (fortune). Trigger The bythos fails or critically fails a check. Frequency once per day. Effect The bythos rerolls the triggering check and takes the better result. Aging Strikes (2 actions) (divine). The bythos make two fist Strikes against a single target. If both Strikes hit, the target attempts a DC 37 Fortitude save. Creatures that don't get weaker with age or don't age are immune (GM's discretion). If a creature becomes clumsy 4, drained 4, and enfeebled 4 due to Aging Strikes, it dies of old age. Success The creature is unaffected. Failure The creature becomes Clumsy 1, Drained 1, and Enfeebled 1, or increases each of these conditions by 1. This effect is cumulative with other aging strikes from bythoses, to a maximum of clumsy 4, drained 4, and enfeebled 4. Critical Failure As failure, but the creature becomes Clumsy 2, Drained 2, and Enfeebled 2, or increases these conditions by 2. Focused Gaze (1 action) (concentrate). The bythos focuses its gaze on a creature it can see within 30 feet. The target must attempt a save against the bythos's confusing gaze. A bythos can't use this ability against the same creature more than once per turn. Temporal Flurry (2 actions). The bythos makes four fist Strikes. Its multiple attack penalty increases normally with each attack. Temporal Strike (2 actions) (divine, incapacitation, teleportation). The bythos touches a creature or object to displace it from time. The target attempts a DC 37 Fortitude save. Critical Success The target is unaffected. Success Time flows around the target; the target is Slowed 1 for 1 round. Failure The target disappears from the present moment and reappears in the same location 1d4 rounds later as if no time had passed for it. If a creature or object occupies that space when the target returns, the target appears in the closest available space to its original location. Critical Failure As failure, but the target is Slowed 1 for an extra 1d4 rounds after it returns.

Common Questions

How much HP does a Bythos have?

245 hit points.

What level is a Bythos?

Level 16.

What is a Bythos's Armor Class?

AC 39.

How fast can a Bythos move?

Speed fly 35 ft.

Use Bythos at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Bythos into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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