Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Caligni Hunter is a Level 4 creature, with Armor Class 21 and 60 hit points. A caligni hunter is a subterranean scout and leader that coordinates ambushes from the safety of magical shadows.
Hit Points: 60 (final fate) Greater Darkvision. A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness. At-Will Spells. The monster can cast its at-will spells any number of times without using up spell slots. Final Fate (occult, spirit). When the hunter dies, their soul leaves their body in an explosion of spiritual energy. All creatures in a 20-foot burst take 5d6 spirit damage (DC 19 basic Will save). The hunter's possessions are left in a pile where they died. Light Blindness. When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled. Double Slice (2 actions). The caligni hunter makes two Strikes against the same target, one with each of their shortswords. The hunter combines the damage of any attacks that hit and applies precision damage, resistances, and weaknesses only once. Both attacks count toward the hunter's multiple attack penalty, but the penalty increases only after both attacks. Encircling Command (1 action) (auditory). Each caligni skulker within 30 feet of the skulker can Step. Each skulker can benefit from Encircling Command only once per round. Sneak Attack. The caligni hunter deals 1d6 extra precision damage to Off-Guard creatures.
60 hit points.
Level 4.
AC 21.
Speed 25 ft.
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