The Calikang is a Level 12 creature, with Armor Class 31 and 235 hit points. The calikang is a towering, six-armed sentinel capable of enduring centuries in suspended animation to fulfill an ancient oath.
Stat Block
Size: Large
Type: humanoid
Level: 12
Armor Class: 31
Hit Points: 235
Speed: 35 ft.
STR: 7
DEX: 4
CON: 5
INT: -2
WIS: 2
CHA: 4
Fortitude Save: +23
Reflex Save: +22
Will Save: +20
Perception: +22
Senses: darkvision, true seeing
Skills: Athletics +25, Intimidation +24
Traits: uncommon, humanoid
Immunities: electricity
Abilities & Attacks
- **Suspended Animation** (concentrate) By concentrating for 5 minutes, the calikang can enter a state of suspended animation, freezing in place and becoming motionless but remaining aware of their surroundings. While in this state, the calikang gains a +4 status bonus to Fortitude saves; doesn't age; and is immune to disease, inhaled toxins, poison, starvation, and thirst. The calikang can exit suspended animation as a free action. If they exit this state to attack, the calikang gains a +2 circumstance bonus to their initiative roll.
- **Energy Conversion** (abjuration, arcane) Whenever the calikang is hit by an electricity spell's attack roll or rolls a successful save against a spell that deals electricity damage, they absorb the energy. This heals the calikang for an amount of HP equal to quadruple the spell's level and recharges their Breath Weapon. A calikang can't absorb their own spells this way.
- **Breath Weapon** (acid, arcane, cold, electricity, evocation, fire, sonic) The calikang breathes a blast of energy that deals 13d6 energy damage to creatures in a 60-foot line (28 basic Reflex save). The calikang can choose the damage type each time: acid, cold, electricity, fire, or sonic. Increase the die size to d8 if the calikang chooses electricity.
- **Sixfold Flurry** The calikang makes up to two longsword Strike and up to four fist Strike. Each Strike must be against a different target. These attacks count toward the calikang's multiple attack penalty, which doesn't increase until after all the attacks are complete. For 1 round, the calikang gains a circumstance bonus to their AC equal to the number of Strike they choose not to take, to a maximum of +4 for taking only two Strike.
Common Questions
How much HP does a Calikang have?
235 hit points.
What level is a Calikang?
Level 12.
What is a Calikang's Armor Class?
AC 31.
How fast can a Calikang move?
Speed 35 ft.
Use Calikang at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.