Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Camel is a Level 1 creature, with Armor Class 15 and 20 hit points. A hardy desert mount capable of traversing shifting dunes and rocky scrub with ease.
Desert-Adapted. A camel is well-adapted to heat and deserts. If allowed to drink and eat its fill, (roughly 40 gallons), it can Subsist for 2 weeks without needing to attempt Survival checks, and it treats environmental heat as if it was one step less severe.
Camel Spit. To drive away enemies, the camel spits the partially digested contents of its stomach at a creature within 10 feet. On a hit, the target is Dazzled for 1 round and must succeed at a DC 17 Fortitude save or become Sickened 1. The camel can't use its camel spit Strike again for 1d4 rounds.
Sand Stride (2 actions). The camel Strides twice. It has a +5-foot circumstance bonus to its Speed during these Strides, ignoring difficult terrain caused by rubble, sand, and uneven ground made of earth and stone.
Common Questions
How much HP does a Camel have?
20 hit points.
What level is a Camel?
Level 1.
What is a Camel's Armor Class?
AC 15.
How fast can a Camel move?
Speed 35 ft.
Use Camel at your table
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License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.