Camel

The Camel is a Level 1 creature, with Armor Class 15 and 20 hit points. A hardy desert mount capable of traversing shifting dunes and rocky scrub with ease.

Camel, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Desert-Adapted** A camel is well-adapted to heat and deserts. If allowed to drink and eat its fill, (roughly 40 gallons), it can Subsist for 2 weeks without needing to attempt Survival checks, and it treats environmental heat as if it was one step less severe. - **Camel Spit** To drive away enemies, the camel spits the partially digested contents of its stomach at a creature within 10 feet. On a hit, the target is dazzled for 1 round and must succeed at a 17 Fortitude save or become sickened 1. The camel can't use its camel spit Strike again for 1d4 rounds. - **Sand Stride** The camel Stride twice. It has a +5-foot circumstance bonus to its Speed during these Stride, ignoring difficult terrain caused by rubble, sand, and uneven ground made of earth and stone.

Common Questions

How much HP does a Camel have?

20 hit points.

What level is a Camel?

Level 1.

What is a Camel's Armor Class?

AC 15.

How fast can a Camel move?

Speed 35 ft.

Use Camel at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Camel into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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