The Carbuncle is a Level 1 creature, with Armor Class 16 and 20 hit points. A rare, diminutive beast that misdirects foes with sensory hallucinations and embarrassing mental compulsions.
Stat Block
Size: Tiny
Type: beast
Level: 1
Armor Class: 16
Hit Points: 20
Speed: 15 ft.
STR: -3
DEX: 0
CON: 3
INT: -2
WIS: 3
CHA: 0
Fortitude Save: +8
Reflex Save: +3
Will Save: +6
Perception: +7
Senses: darkvision
Skills: Stealth +3 (+7 in grass or undergrowth), Survival +6
Traits: rare, beast
Abilities & Attacks
- **Carbuncle Empathy** The carbuncle can telepathically send mild feelings and sensations to nearby creatures. It can't use this ability to communicate in language or hinder a target, but it might convey a feeling of dread or the scent of food cooking nearby.
- **Easy to Influence** Any mental spell can affect a carbuncle, regardless of creature type limitations. Against a suggestion spell, a carbuncle always gets an outcome one degree of success worse than it rolled on its saving throw.
- **Fatal Faker** (arcane, conjuration, teleportation) **Trigger** The carbuncle takes damage The carbuncle feigns death by teleporting away and leaving a replica of its corpse behind, creating a colorful flash of light and a croaking sound. The real carbuncle transports to a clear space within 30 feet that it can see, and a hollow shell remains behind. The fake body appears solid until it is touched, at which point it crumbles to dust.
- **Specious Suggestion** (enchantment, incapacitation, mental) The carbuncle concentrates on a creature it can see and tries to manipulate that creature. The target must attempt a 18 Will save. The target then becomes temporarily immune for 24 hours.
Critical Success: The attempt backfires and bolsters the target's mind instead, granting it a +1 status bonus to Will saving throws for 1 hour.
Success: The target briefly experiences an unusual but harmless sensation like an unexpected flavor or scent, an urge to eat something strange, or an amusing half-forgotten memory.
Failure: The target is compelled to spend all of its actions on its next turn performing harmless, pointless, and usually embarrassing actions.
Critical Failure: As failure, but the compulsion persists for 1 minute. The target can attempt a new save at the end of its turn each round to end the effect.
Common Questions
How much HP does a Carbuncle have?
20 hit points.
What level is a Carbuncle?
Level 1.
What is a Carbuncle's Armor Class?
AC 16.
How fast can a Carbuncle move?
Speed 15 ft.
Use Carbuncle at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.