Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Cassisian is a Level 1 creature, with Armor Class 16 and 20 hit points. A cassisian is a tiny, winged celestial that serves as a living protector by acting as a holy helmet for its allies.
Armor Class: 16 (+1 status vs. unholy creatures) Saving Throws: +1 status to all saves vs. unholy creatures +1 Status to All Saves vs. Unholy Creatures +1 Status to AC vs. Unholy Creatures Transfer Protection (holy). A creature can wear a willing cassisian as a helmet. While it does, the cassisian can't act, but the cassisian extends their +1 status bonus to AC and saves against unholy creatures to their wearer. At any time, the cassisian can detach themself from their wearer as a single action. Change Shape (1 action) (concentrate, divine, polymorph). A cassisian can take the appearance of a dove, a winged humanoid, a dog, or a fish. Normally, this doesn't change their Speed or the attack and damage bonuses for their Strikes, but it might change the damage type Strikes deal (typically to bludgeoning). Any further changes for specific forms are noted below. - Dog - Size Small; - Scent (Imprecise) 30 feet, - Speed 40 feet; - Skills Athletics +6; - Melee (1 action) jaws +7, Damage 1d6+2 piercing plus Knockdown - Fish - Speed Swim 30 feet The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Eye Beams (2 actions) (concentrate, divine, holy). The cassisian releases beams of heat or cold from their eyes, dealing 2d6 cold or fire damage (DC 17 basic Reflex save) to all creatures in a 15-foot line. They can't use Eye Beams again for 1d4 rounds. Repository of Lore. While the cassisian isn't particularly intelligent, they have perfect memory and can remember everything they see or hear. This allows them to attempt Lore checks on any topic, provided (at the GM's discretion) they've encountered the topic in question before. The cassisian's limited intellect often prevents them from acting upon their knowledge, making them a better resource than agent in using information. Knockdown (1 action). Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry. Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.
20 hit points.
Level 1.
AC 16.
Speed fly 40 ft.
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