The Cave Fisher is a Level 2 creature, with Armor Class 18 and 30 hit points. The cave fisher is a specialized subterranean predator that uses a long, adhesive filament to snag and reel in prey from a distance.
Stat Block
Size: Medium
Type: animal
Level: 2
Armor Class: 18
Hit Points: 30
Speed: 15 ft., climb 15 ft.
STR: 4
DEX: 3
CON: 3
INT: -5
WIS: 1
CHA: -3
Fortitude Save: +9
Reflex Save: +9
Will Save: +7
Perception: +7
Senses: darkvision
Skills: Athletics +10, Stealth +9
Traits: animal
Abilities & Attacks
- **Pull Filament** The cave fisher pulls a creature grabbed by its filament toward itself, even suspending the target vertically if necessary. The cave fisher attempts an Athletics check against the creature's Fortitude DC. On a success, the cave fisher pulls the creature 15 feet closer to it (30 feet closer on a critical success).
- **Sticky Filament** Any creature hit by the cave fisher's sticky filament is grabbed.
The cave fisher can move while it has a creature grabbed with its filament, but it automatically releases the creature if the cave fisher moves beyond the filament's 60-foot length. The cave fisher can use only one filament at a time, and it can sever the filament and release any creature grabbed by it as a free action. The filament can be severed by a Strike that deals at least 10 slashing damage to it.
This doesn't deal any damage to the cave fisher itself. The filament has AC 17, and its Escape DC is 19.
Common Questions
How much HP does a Cave Fisher have?
30 hit points.
What level is a Cave Fisher?
Level 2.
What is a Cave Fisher's Armor Class?
AC 18.
How fast can a Cave Fisher move?
Speed 15 ft., climb 15 ft.
Use Cave Fisher at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.