Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Cavern Troll is a Level 6 creature, with Armor Class 22 and 135 hit points. The cavern troll is a lithic predator that stalks the deepest reaches of the earth, using its ability to phase through stone to ambush prey.
Easily Misled. The caverrn troll takes a –4 circumstance penalty to their Perception DC against Deception checks. Regeneration 20 (Deactivated by Acid or Sonic). This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4. Furious Throw (reaction). Trigger The cavern troll takes acid or sonic damage. Effect The troll uses Throw Rock targeting a random enemy within their first range increment. If the cavern troll has persistent acid damage, they attempt a DC 15 flat check to remove it. Sunlight Petrification. If exposed to direct sunlight, a cavern troll immediately becomes Slowed 1 and can't use reactions. The slowed value increases by 1 each time the cavern troll ends its turn in sunlight. If the cavern troll's actions are reduced to 0 in this way, they become Petrified until they spends at least 1 minute in darkness. Spells like Sunburst that create magical sunlight can't petrify a cavern troll, but the troll is slowed 1 for 1d4 rounds after being exposed to such an effect. Rend (1 action). Claw. A Rend entry lists a Strike the monster has. Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round. Effect The monster automatically deals that Strike's damage again to the enemy. Rock Tunneler. A cavern troll can burrow through solid stone at a Speed of 10 feet. They can leave a tunnel if they desire. Throw Rock (1 action). The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
135 hit points.
Level 6.
AC 22.
Speed 25 ft., burrow 20 ft., climb 20 ft.
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