The Ceustodaemon is a Level 6 creature, with Armor Class 23 and 130 hit points. A versatile daemonic guardian easily bound to service by mortal spellcasters through blood and ritual.
- **Breath Weapon** (divine, evocation, fire) The ceustodaemon breathes flames in a 30-foot cone. Creatures in the cone take 7d6 fire damage (24 basic Reflex save). The ceustodaemon and each creature that fails the save catch fire, taking 2d6 persistent damage. The breath weapon can't be used again for 1d4 rounds.
- **Drawn to Service** When bringing a ceustodaemon to another plane with effects like a planar binding or planar ally ritual, the primary and secondary skill DCs are reduced by 5, and the ceustodaemon demands only half the normal cost for its service.
- **Vicious Wounds** On a successful jaws or claw Strike, the ceustodaemon viciously tears into its victim as similar wounds appear on its own body. The target takes an extra 1d6 amount of damage, and the ceustodaemon takes the same extra damage. If this extra damage to the target is doubled, due to a critical hit, the ceustodaemon takes double damage as well.
Common Questions
How much HP does a Ceustodaemon have?
130 hit points.
What level is a Ceustodaemon?
Level 6.
What is a Ceustodaemon's Armor Class?
AC 23.
How fast can a Ceustodaemon move?
Speed 25 ft.
Use Ceustodaemon at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.