Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Champion Automaton is a Level 10 creature, with Armor Class 29 and 170 hit points. The champion automaton is a massive mechanical sentinel designed for battlefield control and heavy protection.
Telepathy 60 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Arcane Slam (1 action) (arcane). Requirements The champion has a creature Grabbed. Effect The champion channels supernatural energy through its pincers, then slams its foe against the ground. The grabbed creature takes 3d6 bludgeoning and 3d6 fire damage, is knocked Prone and must attempt a DC 29 Fortitude save. On a failure the target is Enfeebled 1 (Enfeebled 2 on a critical failure) from the force of the slam. At the end of the Arcane Slam, the grapple ends. Spinning Toss (2 actions). Frequency once per round. Requirements The champion has a creature Grabbed. Effect The champion spins on its axis, using the creature it's holding as an impromptu bludgeon before tossing it aside. The champion attempts an Athletics check against the grabbed creature's Fortitude DC. Critical Success The champion flings its victim. The grapple ends. The grabbed creature is thrown into a space within 10 feet, takes 8d6 bludgeoning damage, and falls Prone. All creatures adjacent to the champion take the same amount of bludgeoning damage (DC 29 basic Reflex save). Success As critical success, except the grabbed creatures is thrown into a space within 5 feet, and creatures take 4d6 bludgeoning damage. Failure The champion tosses its victim aside. The grapple ends. The grabbed creature falls prone. Critical Failure The champion fumbles its grasp on its victim and the grapple ends. Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
170 hit points.
Level 10.
AC 29.
Speed 25 ft., climb 15 ft.
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