Chimera

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Chimera is a Level 8 creature, with Armor Class 27 and 135 hit points. A chimera is a multi-headed fusion of predator and dragon that dominates the skies and high-altitude mountain passes.

Chimera, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Multiple Reactions. A chimera gains 2 extra reactions each round that it can use only to make Reactive Strikes. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions. Reactive Strike (reaction). Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike. Three Headed. Any ability that would sever a chimera's head (such as a critical hit with a Vorpal Weapon) severs one head at random. Losing a head doesn't kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Dragon Breath. Draconic Bite. A chimera's dragon head deals an extra 2d6 damage of a type matching the damage dealt by its Dragon Breath. Dragon Breath (2 actions). The chimera breathes a cone or line that deals 9d6 damage to all creatures in the area (DC 26 basic save of a type indicated below). The chimera's dragon head is linked to one of the traditions of magic, which determines the area of its Dragon Breath, the type of damage it deals, and the type of save to avoid it. This ability gains the related traits. The chimera can't use Dragon Breath again for 1d4 rounds. - Arcane 60-foot line of force (DC 26 basic Reflex save) - Divine 60-foot line of spirit (DC 26 basic Reflex save); this ability can also have the holy or unholy trait - Occult 30-foot cone of mental (DC 26 basic Will save) - Primal 30-foot cone of acid, cold, electricity, fire, or sonic (DC 26 basic Reflex save); or poison (DC 26 basic Fortitude save) Three-Headed Strike (2 actions). The chimera makes a Strike with its dragon jaws, lion jaws, and goat horns, each at a -2 penalty and targeting a different creature. These Strikes count as only one attack for the chimera's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks.

Common Questions

How much HP does a Chimera have?

135 hit points.

What level is a Chimera?

Level 8.

What is a Chimera's Armor Class?

AC 27.

How fast can a Chimera move?

Speed 25 ft., fly 40 ft.

Use Chimera at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Chimera into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

Legal notices

More Monsters