Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Cinder Dragon (Adult) is a Level 14 creature, with Armor Class 35 and 310 hit points. This massive dragon is a primal entity of soot and flame that thrives in the extreme heat of volcanic vents.
Smoke Vision. Smoke doesn't impair a cinder dragon's vision; they ignore the Concealed condition from smoke. +2 Status to All Saves vs. Primal Boiling Blood (reaction) (fire). Trigger The dragon is critically hit with a melee attack. Effect The dragon's superheated blood spills onto the attacker. The target takes 8d6 fire damage (DC 34 basic Reflex save). Dragon Heat (aura, fire, primal). 5 feet. 3d6 fire damage (DC 30 basic Reflex save) Frightful Presence (aura, emotion, fear, mental). 90 feet. DC 32 Will save. A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4. Reactive Strike (Jaws only) (reaction). Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike. Draconic Frenzy (2 actions). The dragon makes two claw Strikes and one wing Strike in any order. Draconic Momentum. The dragon recharges their Pyre Breath whenever they score a critical hit with a Strike. Pyre Breath (2 actions) (fire, primal). The dragon breathes a blast of flame that deals 13d6 fire damage in a 50-foot cone (DC 34 basic Reflex save). Creatures that critically fail their save catch fire, taking 2d6 persistent fire damage. The area then fills with black smoke for 1 minute. This has the effects of mist, except it fills the cone's area. The dragon can't use Pyre Breath again for 1d4 rounds. Stoke the Flames (1 action) (fire, primal). The dragon intensifies nearby fires. Every foe within 60 feet that is taking persistent fire damage takes 4d6 fire damage.
310 hit points.
Level 14.
AC 35.
Speed 50 ft., fly 150 ft.
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