The City Guard Squadron is a Level 5 creature, with Armor Class 22 and 75 hit points. A disciplined formation of professional soldiers trained to control urban crowds and apprehend fugitives.
- **Seek Quarry** City guards can spend 1 minute to designate a single creature for whom they have a physical description as their quarry. They gain a +2 circumstance bonus to Perception against their quarry.
- **Troop Defenses**
- **Fire Crossbows!** The city guards draw or reload their crossbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 120 feet that deals 3d8 piercing damage (19 basic Reflex save). When the city guards are reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
- **Form Up**
- **Lower Halberds!** [1 to 3] The city guards engage in a coordinated melee attack against each enemy within 10 feet, with a 19 basic Reflex save. The damage depends on the number of actions. 1 1d10 piercing or slashing damage 2 1d10+7 piercing or slashing damage 3 1d10+10 piercing or slashing damage.
- **Troop Movement** Whenever the city guards Stride, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the guards enters difficult terrain, the extra movement cost applies to all the guards.
- **Urban Chasers** City guards ignore difficult terrain (but not greater difficult terrain) caused by crowds or from movement through narrow spaces such as alleyways.
Common Questions
How much HP does a City Guard Squadron have?
75 hit points.
What level is a City Guard Squadron?
Level 5.
What is a City Guard Squadron's Armor Class?
AC 22.
How fast can a City Guard Squadron move?
Speed 25 ft.,.
Use City Guard Squadron at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.