The Clockwork Mage is a Level 9 creature, with Armor Class 27 and 115 hit points. The clockwork mage is a sophisticated brass construct engineered to channel and replicate arcane spells through a mechanical chest-cavity wand.
- **Wind-Up** 24 hours, DC 26, standby
- **Clockwork Wand** The clockwork mage uses a mechanical wand as a focus to channel magical energy. This wand is built into the clockwork mage's chest, with only the crystal at the end exposed. The mage can Interact to the remove the wand, or someone else can remove it with a 31 Thievery check to Disable a Device. The clockwork mage becomes unable to cast any spells except cantrips while the wand is removed.
When removed, the clockwork wand is a magic wand containing the last 2nd-level innate spell the clockwork mage cast (the GM determines the spell randomly if it has not cast any eligible spells). The spells are placed within the wand while the mage is created, and the creator can substitute other arcane spells of the appropriate level.
- **Energize Clockwork Wand** (concentrate) The clockwork mage regains a spell it has already cast that day. It must spend 1 hour of its operational time, or 2 hours if the spell is 3rd level or higher.
Common Questions
How much HP does a Clockwork Mage have?
115 hit points.
What level is a Clockwork Mage?
Level 9.
What is a Clockwork Mage's Armor Class?
AC 27.
How fast can a Clockwork Mage move?
Speed 25 ft.
Use Clockwork Mage at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.