The Coil Spy is a Level 4 creature, with Armor Class 22 and 48 hit points. A Coil Spy is a master serpentfolk infiltrator that uses illusory disguises to hide within humanoid societies.
- **Deceptive Reposition** The Coil spy Stride up to half their Speed and attempts a Feint, in either order.
- **Maintain Disguise** A Coil spy can maintain an ongoing illusory disguise as long as they are conscious without having to re-cast the spell; they need only Cast a Spell again to reassume their illusory disguise if they wish to change their appearance or if the active spell is dispelled. Coil spies typically seek privacy when they need to sleep, as an ongoing illusory disguise ends an hour after they fall unconscious.
- **Serpentfolk Venom** (poison)
- **Sneak Attack** The Coil spy's Strike deal an extra 2d6 precision damage to flat-footed creatures.
Common Questions
How much HP does a Coil Spy have?
48 hit points.
What level is a Coil Spy?
Level 4.
What is a Coil Spy's Armor Class?
AC 22.
How fast can a Coil Spy move?
Speed 25 ft.
Use Coil Spy at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.