Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Coil Spy is a Level 4 creature, with Armor Class 22 and 48 hit points. A Coil Spy is a master serpentfolk infiltrator that uses illusory disguises to hide within humanoid societies.
Saving Throws: +4 status to will saves vs. mental, +1 status to all saves vs magic; Will ; +1 status to all saves vs. magic
+1 Status to All Saves vs. Magic
+4 Status to Will Saves vs. Mental
Thin of Blood. Coil spies recover slowly from injuries. When they take physical damage from a critical hit, they gain 1d4 persistent bleed damage. They take a –2 circumstance penalty to flat checks to recover from persistent damage and saving throws against afflictions.
Deceptive Reposition (1 action). The Coil spy Strides up to half their Speed and attempts a Feint, in either order.
Maintain Disguise. A Coil spy can maintain an ongoing Illusory Disguise as long as they are conscious without having to re-cast the spell; they need only Cast the Spell again to reassume their illusory disguise if they wish to change their appearance or if the active spell is dispelled. Coil spies typically seek privacy when they need to sleep, as an ongoing illusory disguise ends an hour after they fall Unconscious.
Serpentfolk Venom (poison). Saving Throw DC 19 Fortitude save. Maximum Duration 6 rounds. Stage 1 1d4 poison damage and Enfeebled 1 (1 round). Stage 2 2d4 poison damage and enfeebled 1 (1 round)
Sneak Attack. The Coil spy's Strikes deal an extra 2d6 precision damage to Off-Guard creatures.
Common Questions
How much HP does a Coil Spy have?
48 hit points.
What level is a Coil Spy?
Level 4.
What is a Coil Spy's Armor Class?
AC 22.
How fast can a Coil Spy move?
Speed 25 ft.
Use Coil Spy at your table
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License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.