Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Conspirator Dragon (Ancient) is a Level 17 creature, with Armor Class 40 and 345 hit points. This Huge dragon is a master of subversion who uses mental influence and elaborate disguises to manipulate others from within their own societies.
Saving Throws: +2 status to all saves vs. occult Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. +2 to Sense Motive +2 Status to All Saves vs. Occult Retract Body (reaction). Trigger The dragon is hit or critically hit by an attack made by a creature the dragon can see. Effect The dragon retracts the targeted body part or twists away to avoid the attack, gaining a +2 circumstance bonus to AC against the triggering attack. Conjure Disguise (manipulate, occult, polymorph). Frequency once per day. Effect The dragon conjures a perfect flesh-suit replica of a humanoid they've seen of their size or smaller and compresses themself into it, along with generating appropriate clothing for the humanoid. This process takes 1 minute to complete, during which the dragon is Off-Guard. If the dragon stops or is interrupted in this process, the suit is destroyed. Once the process is complete, the dragon can remain in this disguise indefinitely. The transformation has the effects of Change Shape, except that the disguise is not actively magical in nature and doesn't register as magical to detect magic and similar effects. The dragon loses Retract Body while transformed. If the dragon is critically hit while wearing the disguise, the suit is destroyed and immediately explodes. This has the effects of Detonate Disguise, except that creatures use the outcome one degree of success better than they rolled on their save. Detonate Disguise (2 actions) (occult). Requirements The dragon is wearing their conjured disguise. Effect The dragon erupts from the disguise, destroying it. The explosive revelation deals 18d6 bludgeoning damage to creatures in a 5-foot emanation with a DC 39 basic Reflex save. A creature that fails its save is Dazzled for 1 round as it becomes covered in scraps from the disguise. Any creature sharing a space with the dragon after they erupt is pushed into the nearest empty space. Draconic Frenzy (2 actions). The dragon makes two claw Strikes and one tail Strike in any order. Draconic Momentum. When the dragon scores a critical hit with a Strike, they recharge Smoke Breath. Rushed Transformation (3 actions) (concentrate, manipulate, occult, polymorph). Frequency once per hour. Effect Using the aid of magic and an exhausting amount of effort, the dragon quickly reshapes their body into the form of a generic humanoid figure. This has the effects of Humanoid Form except that it lasts only 1 minute, and the dragon doesn't gain the +4 status bonus to Deception as the transformation makes use of the dragon's body to crudely mimic a humanoid form. The dragon can Dismiss the effect. Whenever the effect ends, the dragon leaves behind scraps of magically conjured flesh, which could give away the dragon's presence. Smoke Breath (2 actions) (occult, poison). The dragon unleashes a noxious cloud of smoke that deals 16d6 poison damage in a 60-foot cone (DC 39 basic Fortitude save). The smoke remains for 1 minute. This has the effects of Mist, except it fills the cone's area. The dragon can't use Smoke Breath again for 1d4 rounds. Sneak Attack. The dragon's Strikes deal an additional 3d6 precision damage to Off-Guard targets.
345 hit points.
Level 17.
AC 40.
Speed 50 ft., climb 50 ft., fly 200 ft.
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