Coral Dragon (Adult, Spellcaster)

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Coral Dragon (Adult, Spellcaster) is a Level 12 creature, with Armor Class 32 and 215 hit points. This huge dragon is a master of its home reef, using its shimmering scales to blind intruders while striking with jaws that can grab and a tail that knocks foes prone.

Coral Dragon (Adult, Spellcaster), original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

+2 Status to All Saves vs. Primal Biomineralize (reaction). Trigger The dragon is critically hit by a melee weapon without reach or an unarmed attack that deals slashing or piercing damage. Effect A gout of blood spurts from the dragon's wound and instantaneously calcifies into a jagged branch of sharpened coral. The coral branch impales the triggering creature, dealing 7d6 piercing damage (DC 32 basic Reflex save). The triggering creature also takes 1d4 persistent bleed damage on a critical failure. Regardless of the outcome, the coral then crumbles to dust. Kaleidoscopic Display (aura, visual). 90 feet. The coral formations covering the dragon's body glow and shimmer with vivid colors, overwhelming the senses and forcing any creature entering or beginning their turn in the aura to attempt a DC 30 Fortitude save. Regardless of the outcome, the creature is temporarily immune to the dragon's kaleidoscopic display for 1 minute. Critical Success The creature is unaffected. Success The creature is Dazzled for 1 round. Failure The creature is Blinded for 1 round. Critical Failure The creature is blinded for 1 round and dazzled for 1 minute. Reef Bond. Every coral dragon is mystically bound to a single living coral reef. If the dragon moves more than 3 miles from their reef, they become Sickened 1 and unable to recover, with the sickened value increasing by 1 every 6 hours unless they succeed at a DC 34 Fortitude save. After 24 hours, the dragon becomes Drained 1; its drained value increases by 1 every 24 hours. If the dragon's reef suffers significant damage, they immediately become aware of the location where the reef was harmed but not the source or nature of the damage. Should the reef ever be completely destroyed, the dragon is immediately slain. Hydraulic Breath (2 actions) (primal, water). The dragon exhales a pressurized jet of water that deals 13d6 bludgeoning damage in an 100-foot line (DC 32 basic Reflex save). Creatures that critically fail their Reflex save against the Hydraulic Breath are pushed back 10 feet and knocked Prone. The dragon can't use Hydraulic Breath again for 1d4 rounds. Reef Meld (3 actions) (extradimensional, primal). Frequency once per day. Requirements The coral dragon is in physical contact with their bound reef. Effect The dragon physically merges with the reef and vanishes, along with up to four willing creatures, into an extradimensional space where it can neither affect nor be affected by the outside world. The effect lasts indefinitely or until the dragon Dismisses it. Once merged, the dragon can spend 1 minute traveling to and emerging from any point on its reef up to 5 mile away. Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Common Questions

How much HP does a Coral Dragon (Adult, Spellcaster) have?

215 hit points.

What level is a Coral Dragon (Adult, Spellcaster)?

Level 12.

What is a Coral Dragon (Adult, Spellcaster)'s Armor Class?

AC 32.

How fast can a Coral Dragon (Adult, Spellcaster) move?

Speed 30 ft., fly 50 ft., swim 100 ft.

Use Coral Dragon (Adult, Spellcaster) at your table

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License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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