Coral Dragon (Ancient, Spellcaster)

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Coral Dragon (Ancient, Spellcaster) is a Level 17 creature, with Armor Class 39 and 315 hit points. This gargantuan dragon is magically bound to a specific reef and protects it using shimmering light and powerful water jets.

Coral Dragon (Ancient, Spellcaster), original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

+2 Status to All Saves vs. Primal Biomineralize (reaction). Trigger The dragon is critically hit by a melee weapon without reach or an unarmed attack that deals slashing or piercing damage. Effect A gout of blood spurts from the dragon's wound and instantaneously calcifies into a jagged branch of sharpened coral. The coral branch impales the triggering creature, dealing 8d6 piercing damage (DC 38 basic Reflex save). The triggering creature also takes 1d4 persistent bleed damage on a critical failure. Regardless of the outcome, the coral then crumbles to dust. Kaleidoscopic Display (aura, visual). 90 feet. The coral formations covering the dragon's body glow and shimmer with vivid colors, overwhelming the senses and forcing any creature entering or beginning their turn in the aura to attempt a DC 36 Fortitude save. Regardless of the outcome, the creature is temporarily immune to the dragon's kaleidoscopic display for 1 minute. Critical Success The creature is unaffected. Success The creature is Dazzled for 1 round. Failure The creature is Blinded for 1 round. Critical Failure The creature is blinded for 1 round and dazzled for 1 minute. Reef Bond. Every coral dragon is mystically bound to a single living coral reef. If the dragon moves more than 3 miles from their reef, they become Sickened 1 and unable to recover, with the sickened value increasing by 1 every 6 hours unless they succeed at a DC 40 Fortitude save. After 24 hours, the dragon becomes Drained 1; its drained value increases by 1 every 24 hours. If the dragon's reef suffers significant damage, they immediately become aware of the location where the reef was harmed but not the source or nature of the damage. Should the reef ever be completely destroyed, the dragon is immediately slain. Hydraulic Breath (2 actions) (primal, water). The dragon exhales a pressurized jet of water that deals 18d6 bludgeoning damage in an 120-foot line (DC 38 basic Reflex save). Creatures that critically fail their Reflex save against the Hydraulic Breath are pushed back 10 feet and knocked Prone. The dragon can't use Hydraulic Breath again for 1d4 rounds. Reef Armor (2 actions) (primal). Frequency once per day. Effect The dragon encases themself in an shell of protective coral, gaining 50 temporary Hit Points and resistance 10 to piercing and slashing damage until the temporary Hit Points are depleted. The effect lasts for 1 minute, until destroyed, or until the dragon Dismisses the effect. Reef Meld (3 actions) (extradimensional, primal). Frequency once per day. Requirements The coral dragon is in physical contact with their bound reef. Effect The dragon physically merges with the reef and vanishes, along with up to eight willing creatures, into an extradimensional space where it can neither affect nor be affected by the outside world. The effect lasts indefinitely or until the dragon Dismisses it. Once merged, the dragon can spend 1 minute traveling to and emerging from any point on its reef up to 10 mile away. Improved Push (free action). Trigger The monster's last action was a successful Strike that lists Improved Push in its damage entry. Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Improved Push lists a distance, change the distance the creature is pushed on a success to that distance.

Common Questions

How much HP does a Coral Dragon (Ancient, Spellcaster) have?

315 hit points.

What level is a Coral Dragon (Ancient, Spellcaster)?

Level 17.

What is a Coral Dragon (Ancient, Spellcaster)'s Armor Class?

AC 39.

How fast can a Coral Dragon (Ancient, Spellcaster) move?

Speed 50 ft., fly 60 ft., swim 120 ft.

Use Coral Dragon (Ancient, Spellcaster) at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Coral Dragon (Ancient, Spellcaster) into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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