Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Cyclops is a Level 5 creature, with Armor Class 21 and 80 hit points. The cyclops is a solitary giant haunted by the fading echoes of a prehistoric empire and a dwindling gift of prophecy.
Ferocity (reaction). Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
Flash of Insight (free action) (fortune, occult). Frequency once per day. Trigger The cyclops is about to roll a d20. Effect The cyclops peers into an occluded spectrum of possible futures. It gets a success (but not a critical success) on the roll instead of rolling.
Swipe (2 actions). Frequency once per round. Effect The cyclops makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the cyclops's multiple attack penalty.
Common Questions
How much HP does a Cyclops have?
80 hit points.
What level is a Cyclops?
Level 5.
What is a Cyclops's Armor Class?
AC 21.
How fast can a Cyclops move?
Speed 30 ft.
Use Cyclops at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Cyclops into a ZapGM campaign and customize it further.
License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.