Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The D'ziriak is a Level 3 creature, with Armor Class 18 and 45 hit points. A d'ziriak is an insectoid aberration from the plane of shadow that communicates via bioluminescent runes.
Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Glow (aura, light). 20 feet. The colorful runes that decorate a d'ziriak's body create dim light. The natural bioluminescence is specially adapted to the plane of shadow, able to overcome magical darkness as if it were magical light with a rank equal to half the d'ziriak's level rounded up. Dazzling Burst (2 actions) (light, visual). Dazzling Burst (2 actions) (light, visual) The d'ziriak causes their body to flare with intense colorful light. Non-d'ziriaks in a 20-foot emanation must attempt a DC 20 Fortitude save. After using this ability, the d'ziriak loses their glow for 24 hours; during this time they can't use Dazzling Burst again. A creature that attempts this save is immune to all Dazzling Bursts for 1 minute. Critical Success The creature is unaffected. Success The creature is Dazzled for 1 round. Failure The creature is dazzled for 1 minute. Critical Failure The creature is Blinded for 1 round and dazzled for 1 minute. Double Claw (1 action). Frequency once per round. Effect The d'ziriak makes two claw Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. This counts as two attacks for the d'ziriak's multiple attack penalty, and the penalty doesn't increase until after both attacks.
45 hit points.
Level 3.
AC 18.
Speed 25 ft.
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