Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Danava Titan is a Level 23 creature, with Armor Class 49 and 470 hit points. The Danava Titan is a cosmic enforcer of order that personifies the crushing weight and inevitable rhythm of the deep ocean.
Saving Throws: +4 status to all saves vs. mental or divine Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. +4 Status to All Saves vs. Mental or Divine Hadalic Presence (divine, illusion, mental, water). Creatures that fail their Will save against the titan's impossible stature aura also experience the crushing depths and darkness of the ocean floor. Such creatures see as if in an area of Darkness (10th rank), and the titan can use their wavesense to detect such creatures as a precise sense, even if neither are in water. On a critical failure, the creature is also Immobilized. Impossible Stature (aura, divine, illusion, mental). 100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 46 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round. Relentless. The titan is as ever-moving as ocean waves. They're permanently Quickened, and the extra action can be used only to Stride, Strike, or Sustain a Spell, or as one of the actions necessary to cast Dispel Magic. Roiling Rebuke (reaction). Trigger A creature within 200 feet targets the titan with or includes the titan in the area of an attack, spell, or other effect. Effect The titan makes a benthic wave Strike against the triggering creature. If the Strike hits, the titan disrupts the triggering action. Trample (3 actions). Huge or smaller, foot, DC 46 basic Reflex save. The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure). Wide Cleave (2 actions). The titan makes a melee weapon Strike against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty, but the penalty doesn't increase until all attacks have been made.
470 hit points.
Level 23.
AC 49.
Speed 50 ft., fly 50 ft., swim 40 ft., water walk.
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