The Deadly Mantis is a Level 11 creature, with Armor Class 31 and 220 hit points. A gargantuan insectoid predator that utilizes explosive leaps and camouflage to snatch unsuspecting prey.
- **Fling** The deadly mantis flings a grabbed creature into the air, up to 30 feet overhead and up to 30 feet away from the mantis (the creature takes damage from the fall as normal). If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed on can attempt a 31 basic Reflex save.
- **Leaping Grab** The mantis Leaps up to 40 feet vertically and 20 feet horizontally. At any point during the jump, it can make a leg Strike. If it hits, it automatically Grabs the target, bringing the creature along until the end of the jump.
- **Rending Mandibles** The mantis makes a mandibles Strike against a creature it has grabbed. If that Strike hits and the creature is wearing armor with Hardness 12 or lower, the armor is broken. This Strike doesn't further damage armor that's already broken.
- **Sudden Strike** On the first round of combat, creatures that haven't acted are flat-footed to the giant mantis.
Common Questions
How much HP does a Deadly Mantis have?
220 hit points.
What level is a Deadly Mantis?
Level 11.
What is a Deadly Mantis's Armor Class?
AC 31.
How fast can a Deadly Mantis move?
Speed 50 ft., climb 50 ft.
Use Deadly Mantis at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.