Deep One

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Deep One is a Level 1 creature, with Armor Class 16 and 24 hit points. A deep one is an amphibious humanoid that dwells in the depths of the sea and hunts both on land and in the water.

Deep One, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Pressurized. A deep one is immune to damage and other negative effects from changes in water pressure. Endless. A deep one doesn't age and is immune to spells and other effects that inflict magical aging. Unless killed, a deep one lives forever. Fervent Frenzy (3 actions). The deep one makes two claw Strikes and one jaws Strike in any order. If the target creature is currently frightened by a deep one's Share Devotion ability, it's Off-Guard against these attacks. The deep one becomes Clumsy 1 until the start of their next turn. Share Devotion (2 actions) (concentrate, emotion, fear, mental). The deep one fills their enemies' minds with terrible hallucinations of the Outer Gods. All enemy creatures within a 30-foot emanation must attempt a DC 17 Will save; regardless of the result, a creature is temporarily immune to Share Devotion for 24 hours. Critical Success The creature is unaffected. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure As failure, plus Dazzled for as long as it's frightened.

Common Questions

How much HP does a Deep One have?

24 hit points.

What level is a Deep One?

Level 1.

What is a Deep One's Armor Class?

AC 16.

How fast can a Deep One move?

Speed 25 ft., swim 40 ft.

Use Deep One at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Deep One into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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