Deep One Hybrid

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Deep One Hybrid is a Level 1 creature, with Armor Class 16 and 20 hit points. A coastal humanoid possessing both human and aquatic traits who serves as a secretive cultist.

Deep One Hybrid, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Natural Swimmer. The deep one hybrid can hold their breath underwater for 10 minutes and gains a +2 circumstance bonus to initiative rolls and Reflex saves while swimming. Ocean's Call. A deep one hybrid that remains 10 or more miles from the sea for 24 hours becomes Stupefied 1. This effect is removed only once the hybrid returns to the sea.

Common Questions

How much HP does a Deep One Hybrid have?

20 hit points.

What level is a Deep One Hybrid?

Level 1.

What is a Deep One Hybrid's Armor Class?

AC 16.

How fast can a Deep One Hybrid move?

Speed 25 ft., swim 30 ft.

Use Deep One Hybrid at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Deep One Hybrid into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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