Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Despair Dragon (Young) is a Level 9 creature, with Armor Class 27 and 140 hit points. This Large dragon is a psychic predator that sustains itself on the terror of its victims.
Telepathy 60 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Fearsense (emotion, mental, occult). The dragon senses all creatures with the frightened condition at the listed range. +2 Status to All Saves vs. Occult Consume Fear (reaction) (occult). Trigger A creature within 60 feet loses the Frightened condition. Effect The dragon feasts upon the fear that leaves the triggering creature's body, gaining 4d8 temporary Hit Points that last for 1 minute. Frightful Presence (aura, emotion, fear, mental). 60 feet. DC 28 Will save. A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4. Unbidden Thoughts (reaction) (emotion, fear, mental, occult). Trigger The dragon is critically hit with a weapon or unarmed attack. Effect The attacker's mind fills with visions of their worst fears that overwhelm their senses, and they must choose one of the following results: either the triggering attack becomes a normal success, or the critical hit is unaffected but the triggering creature becomes Frightened 2. Draconic Frenzy (2 actions). The dragon makes two claw Strikes and one tail Strike in any order. Draconic Momentum. The dragon recharges their Shrieking Breath whenever they score a critical hit with a Strike. Shrieking Breath (2 actions) (mental, occult, sonic). The dragon lets out a cacophonous sound made of every scream the dragon has drawn from a terrified enemy, dealing 8d6 sonic damage in a 30-foot cone (DC 28 basic Will save). Creatures who fail their Will save must spend the first action of their next turn doing nothing but screaming. The dragon can't use Shrieking Breath again for 1d4 rounds.
140 hit points.
Level 9.
AC 27.
Speed 40 ft., fly 120 ft.
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