Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Destiny Tempest is a Level 13 creature, with Armor Class 34 and 230 hit points. This medium air elemental is a swirling vortex of metaphysical energy that attacks with whips of solidified sound and void energy.
Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Center of Destiny (reaction) (teleportation). Trigger A creature within 30 feet benefits from a fortune effect. Effect Shadows surround and steal away the destiny tempest, who reappears in an open space adjacent to the triggering creature. Ebbing Cloud (aura, mental, occult). 15 feet. Destiny tempests surround themselves with thoughts of averted fates, creating a thick metaphysical soup that cloys the mind and clouds ambition. Creatures in the area moving toward the destiny tempest treat the area as difficult terrain. No Breath. Destiny tempests do not need to breathe. Unspeakable Insights (mental, occult). Touching a destiny tempest's mind even briefly grants a powerful and painful awareness of uncharted pasts, presents, and futures, too impossibly vast for mortal minds to conceptualize or contain. Whenever a creature targets the destiny tempest with a magical mental effect, it must attempt a DC 33 Will save. Critical Success The creature is unaffected and becomes immune to unspeakable insights for 24 hours. Success The creature is unaffected. Failure The creature takes 3d6 mental damage. Critical Failure The creature takes 6d6 mental damage and becomes Confused for 1 round. Divergent Potential (2 actions) (concentrate, fortune). The destiny tempest chooses two creatures it can see within 60 feet and rolls two slithering whisper Strikes, one against each creature. After seeing the outcomes of the two Strikes, the destiny tempest chooses one of the two targets to pursue, Flies up to 60 feet to reach the chosen target, and uses the result of the chosen Strike; the other Strike is lost. If the destiny tempest is prevented from reaching its chosen target, the attack is prevented and the chosen Strike is lost. Sound Without Voice (air, emotion, fear, mental, occult). A creature damaged by the destiny tempest's slithering whisper Strike must succeed at a DC 33 basic Will save or become Frightened 2. Swiftness. A destiny tempest's movement doesn't trigger reactions.
230 hit points.
Level 13.
AC 34.
Speed 25 ft., fly 60 ft., swiftness.
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