Dire Wolf

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Dire Wolf is a Level 3 creature, with Armor Class 18 and 50 hit points. A dire wolf is a massive, primeval predator that outweighs a pony and possesses bone-crushing jaws.

Dire Wolf, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Buck (reaction). DC 20 Reflex save. Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated. Trigger A creature Mounts or uses the Command an Animal action while riding the monster. Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall. Pack Attack. The dire wolf's Strikes deal 1d6 extra damage to creatures within reach of at least two of the wolf's allies. Worry (1 action) (attack). Requirements The dire wolf has a creature Grabbed or Restrained in its jaws. Effect The dire wolf fiercely shakes the creature with its teeth, dealing 1d10+2 piercing damage with a DC 20 basic Fortitude save. Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn. Knockdown (1 action). Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry. Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.

Common Questions

How much HP does a Dire Wolf have?

50 hit points.

What level is a Dire Wolf?

Level 3.

What is a Dire Wolf's Armor Class?

AC 18.

How fast can a Dire Wolf move?

Speed 35 ft.

Use Dire Wolf at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Dire Wolf into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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