Djinni

Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary (Second Edition).

The Djinni is a Level 5 creature, with Armor Class 22 and 71 hit points. The djinni is a noble genie of the Plane of Air that commands the winds to control the battlefield.

Djinni, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Whirlwind (air, arcane, aura, evocation). 20 feet. All squares in the djinni's aura are difficult terrain for Striding and Flying creatures. Creatures with the air trait are immune. Hurricane Blast (1 action) (air, arcane, evocation). Frequency once per round; Effect The djinni all creatures in its whirlwind pushes back 20 feet, or forces all creatures in the aura to move 20 feet clockwise or counterclockwise. Each creature must attempt a DC 21 Fortitude save. On a success, it avoids being moved, and on a critical failure it falls prone in addition to being moved. Creatures with the air trait are immune.

Common Questions

How much HP does a Djinni have?

71 hit points.

What level is a Djinni?

Level 5.

What is a Djinni's Armor Class?

AC 22.

How fast can a Djinni move?

Speed 25 ft., fly 40 ft.

Use Djinni at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Djinni into a ZapGM campaign and customize it further.

License

Game statistics on this page are Open Game Content, used under the Open Game License v1.0a. The full license and the Section 15 copyright notice are on zapgm.com/legal.

The creature description and artwork are ZapGM Product Identity.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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