The Djinni is a Level 5 creature, with Armor Class 22 and 71 hit points. The djinni is a noble genie of the Plane of Air that commands the winds to control the battlefield.
- **Whirlwind** (air, arcane, aura, evocation) 20 feet. All squares in the djinni's aura are difficult terrain for Stride and Flying creatures. Creatures with the air trait are immune.
- **Hurricane Blast** (air, arcane, evocation) The djinni all creatures in its whirlwind pushes back 20 feet, or forces all creatures in the aura to move 20 feet clockwise or counterclockwise. Each creature must attempt a 21 Fortitude save. On a success, it avoids being moved, and on a critical failure it falls prone in addition to being moved. Creatures with the air trait are immune.
Common Questions
How much HP does a Djinni have?
71 hit points.
What level is a Djinni?
Level 5.
What is a Djinni's Armor Class?
AC 22.
How fast can a Djinni move?
Speed 25 ft., fly 40 ft.
Use Djinni at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Djinni into a ZapGM campaign and customize it further.
Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.