Doldrums Heap

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Doldrums Heap is a Level 9 creature, with Armor Class 16 and 300 hit points. The Doldrums Heap is a massive mound of predatory seaweed that uses hallucinogenic spores to lure victims toward its center.

Doldrums Heap, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Wavesense (Precise) 120 feet. This sense allows a monster to feel vibrations caused by movement through a liquid. It's an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid. Mirage Spores (aura, incapacitation, mental). 300 feet. The sargassum heap constantly produces a field of hallucinogenic spores that causes those affected to see the monster as whatever they desire most. Each creature within the emanation must succeed a DC 27 Will save or become Fascinated with the sargassum heap and compelled to move toward it on the creature's turn. Creatures fascinated this way are also Off-Guard. If the sargassum heap attacks, the fascinated condition ends only for the creature that is attacked. On a successful save, a creature is temporarily immune to mirage spores for 24 hours. Constrict (1 action). 1d12+10 bludgeoning, DC 28 basic Fortitude save. The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. Draw In (2 actions). The doldrums heap attempts to Reposition up to three creatures it has Grabbed or Restrained. These attempts neither apply nor count toward the heap's multiple attack penalty. It can move them into its own space, dealing 1d12+10 bludgeoning damage. Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Common Questions

How much HP does a Doldrums Heap have?

300 hit points.

What level is a Doldrums Heap?

Level 9.

What is a Doldrums Heap's Armor Class?

AC 16.

How fast can a Doldrums Heap move?

Speed 20 ft., climb 20 ft., swim 40 ft.

Use Doldrums Heap at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Doldrums Heap into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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