Doru

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Doru is a Level 1 creature, with Armor Class 16 and 20 hit points. A doru is a spiteful manifestation of betrayal that exists as a floating, horned head obsessed with hoarding forbidden secrets.

Doru, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Greater Darkvision. A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness. Telepathy (Touch) (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Covetous of Secrets. Dorus have a weakness for secrets, hoarding them like a miser hoards gold. A creature can tempt a doru with some bit of obscure knowledge the doru doesn't know or thinks they don't know. Presenting the hint of the secret is a single action, which has the concentrate and linguistic traits, and requires a skill check using Deception, Lore, or Performance (or some other appropriate skill determined by the GM) against the doru's Will DC. On a success, the doru is Fascinated for as long as the presenter draws out the explanation of the secret (spending 1 action each round doing so, to a maximum of 1 minute). On a critical success, the doru is fascinated for that duration plus 1 minute more as it ponders the implications of the secret. Regardless of the outcome, the doru is temporarily immune to that creature's attempts to present it with secrets for 1 day. Doru Venom (poison). Saving Throw DC 16 Fortitude save. Maximum Duration 6 rounds. Stage 1 1d6 poison damage (1 round). Stage 2 1d6 poison damage and Stupefied 1 (1 round). Stage 3 1d6 poison damage and Stupefied 2 (1 round)

Common Questions

How much HP does a Doru have?

20 hit points.

What level is a Doru?

Level 1.

What is a Doru's Armor Class?

AC 16.

How fast can a Doru move?

Speed 15 ft., fly 30 ft.

Use Doru at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Doru into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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