The Doru is a Level 1 creature, with Armor Class 16 and 20 hit points. A doru is a spiteful manifestation of betrayal that exists as a floating, horned head obsessed with hoarding forbidden secrets.
- **Covetous of Secrets** Dorus have a weakness for secrets, hoarding them like a miser hoards gold. A creature can tempt a doru with some bit of obscure knowledge the doru doesn't know or thinks they don't know. Presenting the hint of the secret is a single action, which has the concentrate and linguistic traits, and requires a skill check using Deception, Lore, or Performance (or some other appropriate skill determined by the GM) against the doru's Will DC.
On a success, the doru is fascinated for as long as the presenter draws out the explanation of the secret (spending 1 action each round doing so, to a maximum of 1 minute). On a critical success, the doru is fascinated for that duration plus 1 minute more as it ponders the implications of the secret. Regardless of the outcome, the doru is temporarily immune to that creature's attempts to present it with secrets for 1 day.
- **Doru Venom** (poison)
Common Questions
How much HP does a Doru have?
20 hit points.
What level is a Doru?
Level 1.
What is a Doru's Armor Class?
AC 16.
How fast can a Doru move?
Speed 15 ft., fly 30 ft.
Use Doru at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.