Doru

The Doru is a Level 1 creature, with Armor Class 16 and 20 hit points. A doru is a spiteful manifestation of betrayal that exists as a floating, horned head obsessed with hoarding forbidden secrets.

Doru, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Covetous of Secrets** Dorus have a weakness for secrets, hoarding them like a miser hoards gold. A creature can tempt a doru with some bit of obscure knowledge the doru doesn't know or thinks they don't know. Presenting the hint of the secret is a single action, which has the concentrate and linguistic traits, and requires a skill check using Deception, Lore, or Performance (or some other appropriate skill determined by the GM) against the doru's Will DC. On a success, the doru is fascinated for as long as the presenter draws out the explanation of the secret (spending 1 action each round doing so, to a maximum of 1 minute). On a critical success, the doru is fascinated for that duration plus 1 minute more as it ponders the implications of the secret. Regardless of the outcome, the doru is temporarily immune to that creature's attempts to present it with secrets for 1 day. - **Doru Venom** (poison)

Common Questions

How much HP does a Doru have?

20 hit points.

What level is a Doru?

Level 1.

What is a Doru's Armor Class?

AC 16.

How fast can a Doru move?

Speed 15 ft., fly 30 ft.

Use Doru at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Doru into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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