Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary 3 (Second Edition).
The Duende is a Level 2 creature, with Armor Class 17 and 35 hit points. The duende is a mischievous subterranean fey that delights in tricking surface dwellers with illusory riches and hiding in tiny earthen tunnels.
Earthmound Dweller (3 actions) (primal, transmutation). The duende shrinks to the size of an ant, allowing them to enter very small tunnels within the earth such as anthills or termite mounds. Their Speed decreases to 5 feet. They can remain in this size until they end the effect by spending a single action, which has the concentrate trait. If the duende is underground and a creature hits the space they're occupying with a Strike (hitting automatically) that deals 5 damage or more, the duende is expelled from the tunnels, returns to their normal size, and takes bludgeoning damage equal to the damage from the Strike.
Fool's Gold (2 actions) (occult, illusion). Frequency once per day; Requirements The duende is holding brown or yellow earthen objects, such as ginger or animal dung; Effect The duende makes the objects look, feel, and smell like gold trinkets of a similar size. A creature that touches or Interacts with an affected object can attempt a DC 18 Perception check to disbelieve the illusion, and a successful DC 20 check with Crafting or an appropriate Lore skill (such as Mining Lore) reveals their true nature. The effect ends if the objects are exposed to sunlight.
Common Questions
How much HP does a Duende have?
35 hit points.
What level is a Duende?
Level 2.
What is a Duende's Armor Class?
AC 17.
How fast can a Duende move?
Speed 25 ft.
Use Duende at your table
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License
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The creature description and artwork are ZapGM Product Identity.
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