Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Dweomercat is a Level 7 creature, with Armor Class 25 and 100 hit points. The dweomercat is a magically-attuned feline that stalks the borders of reality to prey upon spellcasters.
Saving Throws: +1 status to all saves vs. magic
+1 Status to All Saves vs. Magic
Alter Dweomer (reaction) (arcane). Trigger The dweomercat is targeted by a spell or is within the area of a spell as it's cast. Effect The dweomercat's runelike patterns start to glow as it gains an effect related to the tradition of the triggering spell. This effect occurs before the dweomercat is affected by the triggering spell. The effect lasts for 1 minute, until the dweomercat uses this ability again, or until the dweomercat Dismisses the effect, whichever comes first. - Arcane Magical feedback deals 4d6 force damage to the triggering spellcaster (DC 22 basic Reflex save). - Divine The dweomercat gains a +1 status bonus to all skill checks. - Occult The dweomercat becomes Invisible. This effect ends if the dweomercat uses a hostile action, in addition to the normal end conditions. - Primal The dweomercat gains 10 temporary Hit Points.
Dweomer Leap (2 actions) (arcane, teleportation). Prerequisites The dweomercat has at least one Translocate spell remaining. Effect The dweomercat casts translocate, then can make a melee Strike against one creature adjacent to it at the end of its teleport. If the dweomercat ends its teleport adjacent to a creature under an ongoing spell effect or who cast a spell since the dweomercat's last turn, this does not expend a casting of translocate.
Pounce (1 action). The dweomercat Strides and makes a Strike at the end of that movement. If the dweomercat began this action Hidden, it remains hidden until after this ability's Strike.
Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Common Questions
How much HP does a Dweomercat have?
100 hit points.
What level is a Dweomercat?
Level 7.
What is a Dweomercat's Armor Class?
AC 25.
How fast can a Dweomercat move?
Speed 35 ft.
Use Dweomercat at your table
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License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.