Dybbuk

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Dybbuk is a Level 15 creature, with Armor Class 35 and 175 hit points. A dybbuk is a malevolent incorporeal spirit that seeks to experience the physical world by usurping the bodies of the living or animating inanimate objects.

Dybbuk, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Hit Points: 175 (void healing) Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. At-Will Spells. The monster can cast its at-will spells any number of times without using up spell slots. Frightful Presence (aura, emotion, fear, mental). 30 feet. DC 33 Will save. A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4. Void Healing. A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead. Malevolent Possession (2 actions) (incapacitation, mental, occult, possession). The dybbuk attempts to possess an adjacent corporeal creature. This has the same effect as the Possession spell (DC 34 Will save) with an unlimited duration, except since the dybbuk doesn't have a physical body, they aren't Unconscious, and aren't Paralyzed when the effect ends, though they take 5d6 spirit damage if the body is knocked unconscious or killed. If the dybbuk took control of the target with Malevolent Possession, when the dybbuk departs, the target has only incoherent memories of the interval it was possessed.

Common Questions

How much HP does a Dybbuk have?

175 hit points.

What level is a Dybbuk?

Level 15.

What is a Dybbuk's Armor Class?

AC 35.

How fast can a Dybbuk move?

Speed fly 50 ft.

Use Dybbuk at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Dybbuk into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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