Elemental Avalanche

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Elemental Avalanche is a Level 11 creature, with Armor Class 32 and 215 hit points. An elemental avalanche is a massive, shifting heap of rock and debris given consciousness through primal earth energy.

Elemental Avalanche, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Tremorsense (Imprecise) 90 feet. Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface. Earthbound. When not touching solid ground, the elemental avalanche is Slowed 1, can't use reactions, and can't Trample. Crumble (reaction). Trigger The elemental avalanche takes damage from a hostile source while atop rock or earth. Effect The elemental avalanche crumbles into the ground, Burrowing down 20 feet. This Burrowing does not trigger reactions. The elemental avalanche can't Crumble again for 1d4 rounds. Spike Stones (aura, earth, primal). 10 feet. Spikes of rock rise up from all stone surfaces in the emanation, creating difficult terrain. A creature moving in the terrain takes 2d8 piercing damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes). Creatures with the earth trait ignore all effects within the area. The elemental avalanche can disable or activate this aura using a single action, which has the concentrate trait. Earth Glide. The elemental avalanche can Burrow through any earthen matter, including rock. When it does so, the elemental avalanche moves at its full burrow Speed, leaving no tunnels or signs of its passing. Grinding Stones (2 actions). The elemental avalanche deals 4d12 bludgeoning damage to each Prone creature within the elemental's melee reach with a DC 30 basic Reflex save. Trample (3 actions). Large or smaller, fist, DC 30 basic Reflex save. The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure). Knockdown (1 action). Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry. Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.

Common Questions

How much HP does an Elemental Avalanche have?

215 hit points.

What level is an Elemental Avalanche?

Level 11.

What is an Elemental Avalanche's Armor Class?

AC 32.

How fast can an Elemental Avalanche move?

Speed 25 ft., burrow 25 ft., earth glide.

Use Elemental Avalanche at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Elemental Avalanche into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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