Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Empyreal Dragon (Adult) is a Level 14 creature, with Armor Class 36 and 250 hit points. This celestial dragon serves as a guardian of purity that bolsters allies with a radiant aura of motivation.
Saving Throws: +2 status to all saves vs. divine Lifesense (Imprecise) 30 feet. Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors. Constant Spells. A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires. +2 Status to All Saves vs. Divine Divine Deflection (reaction). Trigger The dragon is critically hit by an attack. Effect Divine power intercedes, preventing some of the damage. The dragon gains resistance 10 to all damage against the triggering attack. Inspiring Presence (aura, emotion, mental). 40 feet. The mere sight of an empyreal dragon motivates other creatures. Creatures within the aura gain a +1 status bonus to saving throws and skill checks. The empyreal dragon can't gain the benefit of their own aura or other actions that use the aura, and they can choose to exclude any creatures from any benefit of the aura or action that uses the aura. Direct Halo (1 action) (concentrate, divine, manipulate). The dragon tosses their halo to a square within 90 feet. While the halo is deployed in this way, the dragon loses their inspiring presence aura, and the aura instead emanates from the halo with the same emanation radius. The dragon can Sustain to recall the halo from any distance. The halo is made of pure light—it doesn't occupy space and can't be targeted or destroyed in any way. Draconic Frenzy (2 actions). The dragon makes two claw Strikes and one wing Strike in any order. Draconic Momentum. The dragon recharges their Spirit Breath whenever they score a critical hit with a Strike. Halo Pulse (2 actions) (concentrate, divine). The dragon chooses one effect to impose on creatures in their inspiring presence aura. The dragon can't use Halo Pulse again for 1d4 rounds. - Repulsion Each creature must succeed at a DC 34 Fortitude save or be pushed until it's no longer in the aura. - Restoration (healing, vitality) Each creature recovers 7d8 Hit Points. Spirit Breath (2 actions) (divine, holy, spirit). The dragon unleashes a blast of holy fire that deals 12d8 spirit damage in a 50-foot cone (DC 34 basic Reflex save). The dragon can't use Spirit Breath again for 1d4 rounds.
250 hit points.
Level 14.
AC 36.
Speed 70 ft., fly 180 ft.
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