Esipil

The Esipil is a Level 1 creature, with Armor Class 17 and 16 hit points. The esipil is a tiny sahkil that manifests the primal fear of a loyal pet turning against its master.

Esipil, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Easy to Call** A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success. - **Change Shape** (concentrate, divine, polymorph, transmutation) The esipil transforms into a Tiny cat, dog, or other unassuming domestic animal (page 304). This doesn't affect the esipil's statistics, but it could change the damage type of its Strike. - **Skip Between** (conjuration, divine, teleportation) The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.

Common Questions

How much HP does an Esipil have?

16 hit points.

What level is an Esipil?

Level 1.

What is an Esipil's Armor Class?

AC 17.

How fast can an Esipil move?

Speed 30 ft.

Use Esipil at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Esipil into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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