The Feral Skull Swarm is a Level 12 creature, with Armor Class 32 and 160 hit points. A feral skull swarm is a churning mass of predatory animal remains animated by a singular, necrotic hunger.
Stat Block
Size: Huge
Type: undead
Level: 12
Armor Class: 32
Hit Points: 160
Speed: 40 ft.
STR: 0
DEX: 4
CON: 7
INT: -5
WIS: 3
CHA: 4
Fortitude Save: +25
Reflex Save: +22
Will Save: +19
Perception: +21
Senses: darkvision, scent (imprecise) 30 feet
Skills: Acrobatics +22, Survival +21
Traits: uncommon, mindless, swarm, undead
Immunities: mental, poison, precision, death effects, disease, paralyzed, unconscious
- **Feral Trackers** A feral skull swarm gains a +2 circumstance bonus to Perception checks to Seek and to Survival checks to Track, both against any creature that has taken damage from the swarm's Feral Gnaw within the previous 24 hours.
- **Boneshard Burst** When a feral skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a 30-foot burst, dealing 3d12 piercing damage and 2d12 negative damage (32 basic Reflex save).
- **Feral Gnaw** Each enemy in the swarm's space takes 2d6 bludgeoning, 2d6 piercing, and 2d6 slashing damage (32 basic Reflex save). A creature that fails its saving throw also takes 1d10 persistent damage.
- **Frightening Howl** (auditory, emotion, enchantment, fear, mental) The feral skull swarm emits a terrifying howl. Each creature within 60 feet must succeed at a 32 Will save or become frightened 2 (frightened 3 and fleeing for 1 round on a critical failure). Whether it succeeds or fails its save, a creature is temporarily immune to.
- **Frightening** Howl for 24 hours.
Common Questions
How much HP does a Feral Skull Swarm have?
160 hit points.
What level is a Feral Skull Swarm?
Level 12.
What is a Feral Skull Swarm's Armor Class?
AC 32.
How fast can a Feral Skull Swarm move?
Speed 40 ft.
Use Feral Skull Swarm at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.