Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Fire Jellyfish Swarm is a Level 6 creature, with Armor Class 13 and 155 hit points. The fire jellyfish swarm is a drifting cloud of bioluminescent predators that turns the ocean's depths into a searing gauntlet of venom.
Swarm Mind. This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.
Agile Swimmer. Fire jellyfish swarms use Acrobatics to Swim.
Burning Swarm (1 action) (poison). Each enemy in the swarm's space takes 3d8 poison damage (DC 24 basic Reflex save) and is exposed to fire jelly venom.
Fire Jelly Venom (poison). Saving Throw DC 24 Fortitude save. Maximum Duration 6 rounds. Stage 1 Clumsy 1 (1 round). Stage 2 Clumsy 2 (1 round). Stage 3 Clumsy 3 (1 round)
Common Questions
How much HP does a Fire Jellyfish Swarm have?
155 hit points.
What level is a Fire Jellyfish Swarm?
Level 6.
What is a Fire Jellyfish Swarm's Armor Class?
AC 13.
How fast can a Fire Jellyfish Swarm move?
Speed swim 20 ft.
Use Fire Jellyfish Swarm at your table
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License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.