Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Fire Scamp is a Level 1 creature, with Armor Class 17 and 16 hit points. A fire scamp is a mischievous winged elemental that thrives in heat and burning haze.
Stat Block
Edition: Pathfinder Remaster
Size: Small
Type: elemental
Level: 1
Armor Class: 17
Hit Points: 16
Speed: 20 ft., fly 25 ft.
STR: 0
DEX: 4
CON: 0
INT: -2
WIS: 0
CHA: 2
Fortitude Save: +3
Reflex Save: +9
Will Save: +7
Perception: +3
Senses: darkvision, smoke vision
Skills: Acrobatics +7, Deception +7
Traits: elemental, fire
Immunities: bleed, paralyzed, poison, sleep, fire
Weaknesses: cold 3
Abilities & Attacks
Hit Points: 16 (fast healing 2 (while touching fire))
Smoke Vision. The fire scamp ignores the Concealed condition from smoke.
Fast Healing 2 (While Touching Fire). A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
Flame Breath (2 actions) (arcane, fire). The fire scamp breathes flames in a 15-foot cone that deals 2d4 fire damage to each creature within the area (DC 17 basic Reflex save). Creatures that fail the save also take 1d4 persistent fire damage. The fire scamp can't use Flame Breath again for 1d4 rounds.
Common Questions
How much HP does a Fire Scamp have?
16 hit points.
What level is a Fire Scamp?
Level 1.
What is a Fire Scamp's Armor Class?
AC 17.
How fast can a Fire Scamp move?
Speed 20 ft., fly 25 ft.
Use Fire Scamp at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Fire Scamp into a ZapGM campaign and customize it further.
License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.