Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Firewyrm is a Level 9 creature, with Armor Class 28 and 165 hit points. A massive serpentine elemental composed of living flame and churning smoke that incinerates everything in its path.
Stat Block
Edition: Pathfinder Remaster
Size: Huge
Type: elemental
Level: 9
Armor Class: 28
Hit Points: 165
Speed: 60 ft.
STR: 5
DEX: 5
CON: 4
INT: -1
WIS: 3
CHA: 0
Fortitude Save: +18
Reflex Save: +20
Will Save: +15
Perception: +16
Senses: darkvision, smoke vision
Skills: Acrobatics +20
Traits: elemental, fire
Immunities: bleed, fire, paralyzed, poison, sleep
Weaknesses: cold 10, water 10
Abilities & Attacks
Hit Points: 165 (explosion)
Smoke Vision. The firewyrm ignores the Concealed condition from smoke.
Explosion (fire). When the firewyrm dies, it explodes, dealing 6d6 fire damage to each creature in a 10-foot emanation (DC 28 basic Reflex save).
Intense Heat (aura, fire). 10 feet. 4d6 fire damage DC 25 basic Reflex save
Breath Fire (2 actions) (fire, primal). The firewyrm breathes a 30-foot cone of fire dealing 7d6 fire plus 2d8 persistent fire damage to every creature within the cone (DC 28 basic Reflex save). The firewyrm can't Breathe Fire again for 1d4 rounds.
Common Questions
How much HP does a Firewyrm have?
165 hit points.
What level is a Firewyrm?
Level 9.
What is a Firewyrm's Armor Class?
AC 28.
How fast can a Firewyrm move?
Speed 60 ft.
Use Firewyrm at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Firewyrm into a ZapGM campaign and customize it further.
License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.