The Flaming Skull is a Level 2 creature, with Armor Class 18 and 30 hit points. The flaming skull is a tireless undead sentinel that hovers through the air to headbutt its intruders with searing heat.
Stat Block
Size: Tiny
Type: undead
Level: 2
Armor Class: 18
Hit Points: 30
Speed: 15 ft., fly 30 ft.
STR: 1
DEX: 4
CON: 1
INT: -5
WIS: 3
CHA: 0
Fortitude Save: +5
Reflex Save: +10
Will Save: +7
Perception: +9
Senses: darkvision
Skills: Acrobatics +8 (+10 to Maneuver in Flight)
Traits: mindless, undead
Immunities: fire, mental, poison, death effects, disease, paralyzed, unconscious
Weaknesses: positive 3
Abilities & Attacks
- **Fiery Explosion** When destroyed, a flaming skull explodes in a blast of fire and bone that deals 1d6 piercing damage plus 1d6 fire damage to each adjacent creature (18 basic Reflex save).
- **Flaming Shroud** A flaming skull is shrouded in hideous flames. It deals 1d6 fire damage to any unattended item it touches and on a forehead Strike. On a critical hit with a Strike, the target catches fire, taking 1d4 persistent damage.
Common Questions
How much HP does a Flaming Skull have?
30 hit points.
What level is a Flaming Skull?
Level 2.
What is a Flaming Skull's Armor Class?
AC 18.
How fast can a Flaming Skull move?
Speed 15 ft., fly 30 ft.
Use Flaming Skull at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Flaming Skull into a ZapGM campaign and customize it further.
Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.