Flesh Golem

The Flesh Golem is a Level 8 creature, with Armor Class 26 and 140 hit points. A flesh golem is a patchwork horror of stitched limbs animated by arcane alchemy and bound lightning.

Flesh Golem, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Berserk** A severely damaged flesh golem has a chance of going berserk. If it has 40 or fewer HP at the start of its turn, the golem must succeed at a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby. - **Golem Antimagic** harmed by fire (5d8, 3d4 from areas or persistent damage); healed by electricity (area 2d4 HP); slowed by cold. - **Vulnerable to Flesh to Stone** Casting a flesh to stone spell on the flesh golem affects the golem normally. - **Electric Reflexes** **Trigger** The golem takes electricity damage and a creature is adjacent to it. The golem lashes out and tries to grab a nearby creature. The golem attempts an Athletics check to Grapple an adjacent creature. The creature also takes 3d6 electricity damage on a success, or 6d6 electricity damage on a critical success. - **Berserk Slam** **Requirements** The flesh golem is berserk. The flesh golem Strike with its fist at a –1 circumstance penalty. If it hits, it deals 1d6 extra damage and knocks the target prone.

Common Questions

How much HP does a Flesh Golem have?

140 hit points.

What level is a Flesh Golem?

Level 8.

What is a Flesh Golem's Armor Class?

AC 26.

How fast can a Flesh Golem move?

Speed 25 ft.

Use Flesh Golem at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Flesh Golem into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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