Fortune Dragon (Ancient)

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Fortune Dragon (Ancient) is a Level 19 creature, with Armor Class 43 and 300 hit points. This gargantuan dragon is a calculating master of arcane energy that views its massive hoard as a source of physical and magical power.

Fortune Dragon (Ancient), original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Saving Throws: +2 status to all saves vs. arcane +2 Status to All Saves vs. Arcane Aura of Disruption (arcane, aura). 120 feet. The dragon radiates disruptive energies that allow them to feed on magic. When a spell is counteracted or disrupted within the aura, the dragon regains one expended spontaneous spell slot and gains 35 temporary Hit Points that last for 1 minute. Capture Spell (reaction) (arcane). Trigger The dragon succeeds or critically succeeds on a saving throw against a spell. Effect The dragon attempts to capture a portion of the spell's magic to feed themself. They attempt to counteract the spell (counteract rank 10, counteract modifier +37). If successful, the dragon is unaffected by the spell and regains one expended spontaneous spell slot; other subjects are affected by the spell normally. Disruptive Breath (2 actions) (arcane, force). The dragon unleashes a spray of magic-disrupting energies that deals 18d6 force damage in a 60-foot cone (DC 45 basic Reflex save). Creatures that fail become Stupefied 1 (Stupefied 2 on a critical failure) for 1 minute. The dragon can't use Disruptive Breath again for 1d4 rounds. Draconic Frenzy (2 actions). The dragon makes two claw Strikes and one tail Strike in any order. Draconic Momentum. Whenever they score a critical hit with a Strike, the dragon chooses to either recharge Disruptive Breath or regain one expended spontaneous spell slot. Drain Hoard (1 action). Requirements The dragon is within 60 feet of their hoard. Frequency once per day. Effect The dragon draws power out of the magic items in their hoard, regaining all their expended spontaneous spell slots. Share the Wealth (2 actions). Requirements The dragon's body is covered in riches (this is typically the case when the dragon is first encountered). Effect The dragon shakes their body aggressively, sending coins and other riches flying in every direction, dealing 18d10 bludgeoning damage with a DC 40 basic Reflex save to all creatures in a 50-foot emanation. The dragon's body is then no longer covered in riches. Treasure Dive (2 actions). Requirements The dragon's body isn't covered in riches and the dragon is adjacent to their hoard. Effect The dragon Strides or Burrows through their hoard using their land Speed. They coat themself in coins, magic items, and other treasures. This contact with magical items revitalizes the dragon, causing them to regain one expended spontaneous spell slot. The dragon can move through other creatures while moving in this way. Creatures in the dragon's path, or above it if the dragon Burrows, must succeed at a DC 38 Reflex save or be pushed 10 feet (or pushed 20 feet and knocked Prone on a critical failure).

Common Questions

How much HP does a Fortune Dragon (Ancient) have?

300 hit points.

What level is a Fortune Dragon (Ancient)?

Level 19.

What is a Fortune Dragon (Ancient)'s Armor Class?

AC 43.

How fast can a Fortune Dragon (Ancient) move?

Speed 80 ft., fly 180 ft.

Use Fortune Dragon (Ancient) at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Fortune Dragon (Ancient) into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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