Fossil Golem

The Fossil Golem is a Level 12 creature, with Armor Class 33 and 195 hit points. The fossil golem is a towering construct assembled from the calcified remains of prehistoric behemoths and ancient dragons.

Fossil Golem, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Golem Antimagic** harmed by cold and water (5d10, 2d8 from areas and persistent damage); healed by acid (area 2d8 HP); slowed by earth. - **Vulnerable to Stone to Flesh** A stone to flesh spell negates the golem's golem antimagic and its resistance to physical damage for 1 round. A flesh to stone spell reverses this effect immediately. - **Fossilization** (arcane, incapacitation, transmutation) The first time each round a creature takes damage from the fossil golem's jaws, the target must attempt a 32 Fortitude save. If it fails and has not already been slowed by this ability, it becomes slowed 1 for 1 minute. If the creature was already slowed by this ability, a failed save causes it to be petrified permanently. - **Reassemble** The fossil golem reorganizes its bones, increasing its reach to 25 feet and reducing its Speed to 15 feet. It can revert to its original form by taking this action again.

Common Questions

How much HP does a Fossil Golem have?

195 hit points.

What level is a Fossil Golem?

Level 12.

What is a Fossil Golem's Armor Class?

AC 33.

How fast can a Fossil Golem move?

Speed 25 ft.

Use Fossil Golem at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Fossil Golem into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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