Fuath

The Fuath is a Level 1 creature, with Armor Class 17 and 18 hit points. A malicious aquatic gremlin that sabotages vessels and drowns sailors using magical spheres of thick, choking water.

Fuath, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Vulnerable to Sunlight** A fuath becomes drained 1 (or increases its drained condition by 1) after every consecutive hour they're exposed to sunlight. Being submerged in more than a foot of water prevents the sunlight from harming the fuath. - **Viscous Choke** (conjuration, primal, water) The fuath surrounds the head of one air-breathing creature within 30 feet in a magical film of viscous water for 1 minute. The target must succeed at a 17 Reflex save or begin to choke and must hold their breath to avoid drowning (Core Rulebook 478). The film can be temporarily wiped away with a total of 3 Interact actions by the choking creature or creatures adjacent to it, allowing a new Reflex save with a +2 circumstance bonus to end the effect. (These actions don't need to be consecutive or made by the same creature.)

Common Questions

How much HP does a Fuath have?

18 hit points.

What level is a Fuath?

Level 1.

What is a Fuath's Armor Class?

AC 17.

How fast can a Fuath move?

Speed 20 ft., swim 30 ft.

Use Fuath at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Fuath into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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