Garuda

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Garuda is a Level 9 creature, with Armor Class 27 and 160 hit points. The garuda is a noble avian celestial that rains electrified arrows from the heavens onto those it deems wicked.

Garuda, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Speaker of the Skies. A garuda can speak with any type of bird. Vehicle of the Gods. Garudas were created to serve as transport for other beings. A holy creature can ride the garuda by using the Mount action to move onto them. Unlike the normal rules for riding other creatures, both the garuda and the rider continue to receive all 3 of their actions each turn, and the garuda's rider can be Medium or smaller. A garuda can have only a single rider at a time. The garuda can choose to allow a non-holy (but not an unholy) creature to ride them, but generally only does so in specific circumstances. Celestial Meteor (3 actions) (divine, fire, move). Requirements The garuda doesn't have a rider. Effect The garuda Flies straight up and then comes crashing down toward the ground, landing in an unoccupied space within 30 feet. As the garuda lands, a burst of solar flames erupts from them, dealing 5d6 fire damage to all creatures in a 10-foot emanation (DC 28 basic Reflex save). If the garuda lands adjacent to a creature, they can attempt to Grapple that creature. On a success or critical success, the garuda can then Fly up to 30 feet with the creature. Divine Grasp. When a garuda moves, they can bring grabbed creatures along with them. Raise by the Sun (2 actions). (2 actions) to (3 actions). Requirements The garuda doesn't have a rider. Effect The garuda Flies and picks up a willing creature at any point during the flight, who then begins riding the garuda, and then the garuda continues their Fly action. If the garuda uses three actions, they can instead Fly twice. At any point during the garuda's movement, the rider can use a reaction to attempt a Strike with a ranged weapon. Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Common Questions

How much HP does a Garuda have?

160 hit points.

What level is a Garuda?

Level 9.

What is a Garuda's Armor Class?

AC 27.

How fast can a Garuda move?

Speed 25 ft., fly 60 ft.

Use Garuda at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Garuda into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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