Gelatinous Cube

Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary (Second Edition).

The Gelatinous Cube is a Level 3 creature, with Armor Class 10 and 90 hit points. A gelatinous cube is a mindless, transparent scavenger that scours dungeon corridors for organic matter.

Gelatinous Cube, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Motion Sense. A gelatinous cube can sense nearby motion through vibration and air movement. Transparent. A gelatinous cube is so clear that it's difficult to spot. A successful DC 23 Perception check is required to notice a stationary cube, and a creature must be Searching to attempt this check. A creature that walks into the cube is automatically Engulfed (this usually causes the GM to call for initiative). Engulf (2 actions). DC 19, 2d6 acid, Escape DC 19, Rupture 7. A creature Engulfed by the gelatinous cube must also attempt a saving throw against paralysis. Paralysis (incapacitation). A creature Engulfed by the cube or hit by its attack is paralyzed unless it succeeds at a DC 20 Fortitude save. A victim can attempt a new save to recover at the end of each of its turns. Weak Acid. A gelatinous cube's acid damages only organic material—not metal, stone, or other inorganic substances.

Common Questions

How much HP does a Gelatinous Cube have?

90 hit points.

What level is a Gelatinous Cube?

Level 3.

What is a Gelatinous Cube's Armor Class?

AC 10.

How fast can a Gelatinous Cube move?

Speed 15 ft.

Use Gelatinous Cube at your table

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License

Game statistics on this page are Open Game Content, used under the Open Game License v1.0a. The full license and the Section 15 copyright notice are on zapgm.com/legal.

The creature description and artwork are ZapGM Product Identity.

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