The Ghoul is a Level 1 creature, with Armor Class 16 and 20 hit points. The ghoul is a ravenous undead scavenger driven by an eternal hunger for the flesh of the living.
- **Consume Flesh** (manipulate) **Requirements** The ghoul is adjacent to the corpse of a creature that died within the last hour. The ghoul regains 1d6 Hit Points. It can regain Hit Points from any given corpse only once.
- **Ghoul Fever**
- **Paralysis** (incapacitation, occult, necromancy) Any living, non-elf creature hit by a ghoul's attack must succeed at a 15 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
- **Swift Leap** The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.
Common Questions
How much HP does a Ghoul have?
20 hit points.
What level is a Ghoul?
Level 1.
What is a Ghoul's Armor Class?
AC 16.
How fast can a Ghoul move?
Speed 30 ft., burrow 5 ft.
Use Ghoul at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.