Ghoul Stalker

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Ghoul Stalker is a Level 1 creature, with Armor Class 17 and 16 hit points. A ghoul stalker is a cunning undead scavenger that burrows through the soil to surprise its prey.

Ghoul Stalker, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Hit Points: 16 (void healing) Stench (aura, olfactory). 10 feet. DC 14 Fortitude save. A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute. Void Healing. A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead. Consume Flesh (1 action) (manipulate). Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour. Effect The ghoul devours a chunk of the corpse and regains 1d6 healing Hit Points. It can regain Hit Points from any given corpse only once. Ghoul Whispers (1 action) (auditory, linguistic, occult). Requirements A Grabbed, Paralyzed, Restrained, or Unconscious creature is within the ghoul's reach. Effect The ghoul whispers dark thoughts and vile cravings into the creature's ears. The creature must save against the forbidden cravings curse. Forbidden Cravings (curse) A creature can still eat and drink while sickened by this curse. Saving Throw DC 17 Will save. Stage 1 carrier with no ill effects (1 day). Stage 2 2d6 void damage and the target is Sickened 1 until it consumes raw meat (1 day). Stage 3 as stage 2. Stage 4 as stage 2 unless the target has consumed raw meat in the past 24 hours, then it takes 4d6 void damage and is Sickened 2 until it consumes raw meat; Stage 5 if the creature has eaten raw meat in the past 24 hours, it dies and rises as a ghoul, if not, it returns to stage 4 Grave Knowledge (occult). +7 skill modifier. Frequency once per hour. Effect The ghoul calls upon knowledge it retains from one creature it has consumed in the past 7 days. The ghoul attempts a skill check using a skill in which the consumed creature was trained (if it's unclear whether the creature was trained, the GM decides). The ghoul is treated as trained and uses the high skill modifier for the ghoul's level. This takes the same amount of actions or time as usual for the check. The ghoul can instead automatically learn something specific known by a creature it consumed in the last 7 days, like the location of a Hidden treasure or the name of a loved one. The ghoul can do this only once for a given creature, no matter how much of its flesh the ghoul consumed. Swift Leap (1 action) (move). The ghoul jumps up to half its Speed. This movement doesn't trigger reactions. Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Common Questions

How much HP does a Ghoul Stalker have?

16 hit points.

What level is a Ghoul Stalker?

Level 1.

What is a Ghoul Stalker's Armor Class?

AC 17.

How fast can a Ghoul Stalker move?

Speed 25 ft., burrow 5 ft.

Use Ghoul Stalker at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Ghoul Stalker into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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